Composite scene of a shaggy furry monster creature looming over a boy walking down a dim alley shining a flashlight beam ahead of him
  • Behind the Scenes: Bakster

  • Aaron Nace
    by Aaron Nace
    December 12, 2012
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Bakster is a large, deliberately friendly-looking creature built entirely by hand for a father-son fantasy series: a 14-gauge wire skeleton, layered and power-carved foam, and fake fur laid in roughly sixty separate directions on the face alone. Go behind the scenes on the build, the two days of dusk backlighting on location, and the multi-exposure compositing that finished the images.

Bakster Bts

Behind the Scenes: Bakster

This behind-the-scenes breakdown follows the creation of Bakster, a large, friendly-looking creature puppet built from scratch for a fantasy photoshoot about a young boy and his imaginary friend, then walks through how the final images were shot practically on location and finished with multi-exposure compositing rather than CGI.

Designing a Creature That Reads as Friendly

Bakster

The concept called for a creature big enough to feel like a real presence in the frame, but designed so it would read as friendly rather than frightening, since the story is about a boy and a large companion rather than a monster. That meant thinking carefully about proportions, posture, and especially the face before building anything. A creature this size can tip into frightening very easily if the design is not deliberate about softening it. So Bakster got big eyes, big fluffy eyebrows, a slightly overweight body, little short legs and a chip in one of his front teeth, details that make him look a little clumsy and dazed rather than intimidating.

Building the Skeleton From Wire

Construction started with a skeleton built from 14-gauge wire, bent and shaped to establish the creature’s pose and proportions before any bulk was added. Wire at this gauge is stiff enough to hold a pose under the weight of the foam and fur that would go over it, while still being workable enough to bend into the right silhouette by hand.

Building Up the Body With Foam

Once the wire frame held the right shape, urethane foam went on the more flexible areas. The majority of the body is gap filler foam, poured onto a mold and put together, giving the sculpt a real form to carve down.

Carving the Foam With Power Tools

With the rough foam shape in place, power tools were used to carve and refine the surface, cutting away excess material to define the body’s contours more precisely than would be practical with hand tools alone. This carving stage is where the creature’s proportions get locked in before fur goes on, since it is much harder to correct the underlying shape once it is covered.

Applying Fake Fur for a Lifelike Look

Fake fur was chosen to cover the finished sculpt, applied piece by piece over the carved foam body. Fur is what sells a creature like this as believable rather than obviously built, so getting the coverage and direction right mattered as much as the sculpt underneath it.

Referencing Real Animal Photos for Fur Direction

Real animal photos were used as reference throughout the fur application, especially around the face, to study how fur naturally grows and changes direction across an animal’s features. Fur does not lie flat in one direction over an entire body. It shifts around joints, the muzzle, and the eyes, and matching that pattern is what makes a fake-fur creature look like it could be real rather than like a costume.

Around Sixty Direction Changes Across the Body

The fur changes direction about sixty times across Bakster’s body. The face got the most attention: the fur circles outward around each eye and runs up the nose, then back and down, to bring out the facial features. That level of detail, especially on the face, is what turns a furry shape into a face with the individual likeness needed for the character to feel alive rather than generic.

Shooting the Photoshoot Entirely on Location

With the creature built, the shoot itself was captured entirely practically on location over two days, with the actual puppet in frame with the boy rather than added digitally afterward. Shooting practically meant the boy had a real creature to react to and be lit alongside, which grounds the images in a way a purely digital creature added later could not match.

Working With Heavy Dusk Backlighting

Much of the shoot leaned on heavy backlighting at dusk; for the alley shot, lights were set up about 20 feet in the air to light everyone. Dusk and backlighting suggest the boy falling asleep just before his imaginary adventures begin, which suited the dreamlike feel the story called for.

Compositing Multiple Exposures in Post

Several of the final images, including the alley shot of the boy and Bakster, are composites built from multiple different photos taken during the shoot rather than a single frame. Shooting multiple exposures and blending them in post gives far more control over the final contrast and mood than trying to nail everything in one exposure, especially in the kind of dim, high-contrast dusk lighting used throughout this shoot. Here the building was kept relatively light and the sky relatively dark, which brings the contrast down for a dreamlike look. Bakster was photographed on location for every image, and where his expression or his interaction with the scene wasn’t right, supplemental studio shots of him were matched in.

Keeping the Creature’s Scale Inconsistent on Purpose

Bakster is about 3 feet tall, but he was made quite a bit bigger in the final shots, and his size changes from image to image across the series on purpose, the way it would in a little kid’s imagination. A creature like this does not need to be photographically perfect down to the inch to feel real in a fantasy story. A little variation in scale reads as part of the character rather than as an error, so it stayed rather than getting flattened out in post.

Why a Practical Creature Build Still Matters

Building Bakster by hand, from a wire skeleton up through carved foam and fur, gave the shoot a real physical presence to shoot and light rather than a placeholder to replace digitally later. That practical foundation is what let the backlighting, the boy’s reactions, and the final composites all come together believably, since every element in frame during the shoot was actually there.

Why This Build-and-Shoot Approach Works So Well

Every stage of this project builds toward the same goal: a creature detailed and lifelike enough, and a shoot lit and composited carefully enough, that the final images feel like a real moment between a boy and his companion rather than an obvious effects shot. The wire skeleton gives the pose, the carved foam gives the form, the fur direction gives the face its likeness, and the on-location backlighting and multi-exposure compositing give the finished images their mood.

Final Thoughts

Bakster shows how far a fully practical creature build can go: a wire-and-foam skeleton, carefully directed fake fur, and a two-day on-location shoot combine with careful multi-exposure compositing to produce images that feel genuinely cinematic. Leaving small inconsistencies like scale variation in place, rather than correcting every detail, is part of what keeps a fantasy creature like this feeling alive instead of over-polished.

Quick Reference: Settings and Tips

  • Friendly designBig eyes, fluffy eyebrows, short legs, a chipped front tooth
  • Skeleton14-gauge wire, every joint movable, fingers included
  • BodyUrethane foam for flexible areas; gap filler foam carved with power tools
  • FurFox-style fake fur, about 60 direction changes; bears and dogs as reference
  • LightHeavy backlighting at dusk; lights about 20 feet up for the alley shot
  • PostComposite several exposures: building kept light, sky kept dark
  • ScaleAbout 3 feet tall in real life, made bigger in the final images

Building the Bakster Creature: Common Questions

What is the story behind Bakster?

A young boy going through some struggles escapes into an imaginary world: every night his stuffed animal, Bakster, comes to life and they go on adventures. Calvin and Hobbes and Where the Wild Things Are were the influences.

How do you make a big creature look friendly instead of scary?

Build it into the design. Bakster has big eyes, big fluffy eyebrows, a slightly overweight body, short legs and a chipped front tooth, so he looks a little clumsy and dazed.

What is the skeleton made of?

14-gauge wire. Every joint can move, including his fingers.

What foam was used for the body?

Urethane foam in the more flexible areas and gap filler foam for most of the body. The gap filler foam was poured onto a mold, put together, then shaped and carved with power tools.

What kind of fur covers Bakster?

Fake fur made to look like fox fur. Wrapping him took quite a few tries and a few different techniques.

How do you make fake fur look real?

Change its direction the way real fur does. Bakster’s fur changes direction about 60 times, and around the eyes it circles outward. Photos of bears and dogs were the reference.

Is Bakster computer generated?

No. He was built from the ground up and photographed on location with the family over two days: in their kitchen, in a fort and in an alley at dusk.

How were the final images put together?

They’re composites of several exposures and photos, keeping the building light and the sky dark. Where Bakster’s expression wasn’t right, supplemental studio shots of him were matched in.

How big is Bakster?

About 3 feet tall. He was made quite a bit bigger in the final shots, and his size changes through the series, like a little kid’s imagination.

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