Adding some Texture back to the Skin of a model can help bring Depth and life back to their Face. Perfection often looks fake, and character and Texture adds personality to images.
Creating Custom Brushes
We start by quickly making a Brush designed to create random marks and specks. First we create the shape of the specks, then we use shape Dynamics like Size and Angle Jitter in the Brush dialog box to randomize the specks.
Making the texture look like skin.
The best way to find color that will look natural on the Skin, is to take a Color that already exists on the Skin! Here we grab a Shadow color from the nose to use for our speckle Color. Switch the Blend Mode to Soft Light and you’re all set! But don’t forget the Highlights! Using the same techniques paint more speckles with white to help balance the skin. Then a quick Layer Mask and we’re all done! Make sure to add your version of this image in the post below.